The Aether, a popular mod released in 2011 created by Kingbdogz. The piglin pillager acts just like a normal pillager, except wither skeletons attack the piglin pillager, meaning the person who added this mod slightly changed the behavior of the piglin pillager.
This mod is based on a pillager, except the mod changed the pillager's head into a piglin head and the color of the feet. This is a mod that adds piglin pillagers into Minecraft. Note: These Mountaineers are from Minecraft Dungeons, a Minecraft spin-off. This is an illager mod that was added into Minecraft. Minecraft can be made to look very different with the addition of shaders and worldgen mods.Īn army of mountaineers, led by their rampart captain, decided to raid a village with a Spinosaurus. With different "shaders", Minecraft can look very different from Vanilla. The "OptiFine" mod that supports "shaders" in game which only changes the look.
*) Those last three points are guidelines, and not solid rules.This feature is exclusive to Java Edition.Īn example of a world generator mod (custom Indev map generator) *) If the plugin is a small "player helper" such as a map, it will often work, no matter who has it. *) If a plugin adds blocks, modded clients can connect to a vanilla server, but vanilla clients can NOT connect to a modded server. *) If a plugin is for server admin, the client doesn't need it. These are plugins that fundamentally change Minecraft so much that the server can't even talk to the client, or because the plugin changes vanilla blocks. These are usually plugins dealing with server permissions, message of the day, and plugins that do things when you make special signs.Ī few plugins will cause your client to crash if the plugin is only on the client. Some plugins only run on the server, and the client doesn't care. In theory you could also have the server turn off AE if an incompatible client connected, but this would be silly, since it means that anyone could disable that mod for everyone just by connecting with a "bad" client. (slight over-simplification) On the other hand, if a client has AE installed, it can still connect to a "normal" server, because the plugin on the client is smart enough to "turn itself off" if the server doesn't have AE. If the client didn't have it, the client would probably crash because there are blocks it doesn't understand. This means that if the server has the mod running, the client must have it to play on the server. Some plugins, such as RedPower2, or AE set a "client must have" flag (in forge). Similarly, a plugin that shows you how many hearts of HP probably won't need to be on the server, because the normal client already knows all that's needed for it to work. This would be a minimap that works fine without a "server half". Here's an answer from a more technical standpoint with examples:Ī minimap plugin might work fine just on the client, without a piece on the server. If you are installing a server mod, all players will have to have that mod client-side to be able to connect. Long story short, If you're installing a client-side mod that doesn't add any new blocks, items, or entities, you'll be fine, If you get a mod that does add items, blocks, or entities, you will start to encounter some problems with LAN but you won't see as many on an acctual server.
If you're talking about putting mods on the server, all players will have to have that mod client-side to connect. Yet, if they're mods that add items and blocks into the game, like BuildCraft or RedPower, as long as your minecraft versions are the same you should not encounter any errors when trying to connect, yet, if you attempt to get one of the items in the mod out of a Creative inventory, or another inventory, you will be kicked from the server. If you're talking about an actual server, then any mods that do not add anything into the game, like I said above, ShaderMod, TooManyItems, and others, you will not encounter any problems. But if it's a mod that adds new items, like RedPower, or BuildCraft, then you will start to encounter problems with LAN. If you're talking about LAN, then any mods that do not physically add anything into the game, such as TooManyItems, a minimap mod, or the shader mod, you should not encounter any problems.
It depends on what type of mod you are talking about, and whether you're are talking about LAN or actual servers.